Essential insights into the effects of the pandemic. The MPAA report also shows that per capita attendance was highest among those aged 12-17 and 18-24. Terms of Use | | California Privacy Rights The top three continents/regions by box office gross were: Asia-Pacific with US$14.9 billion, the U.S. and Canada with US$11.4 billion, and Europe, the Middle East and North Africa with US$9.5 billion. THE HOLLYWOOD REPORTER is a registered trademark of The Hollywood Reporter, LLC. © 2021 The Hollywood Reporter, LLC. Film production levels, which were at an all-time high in 2019, tumbled in 2020 with the effects expected to … According to the MPAA report, three-quarters of the population in the U.S. and Canada went to the movies at least once in 2018. Two thirds of the American and Canadian population attended a cinema at least once in 2016. For the second year in a row, the MPAA document combined global theatrical stats and, in a nod to the growing might of streaming, home entertainment revenue. Domestic revenue came in at a record $11.9 billion, eclipsing the milestone set in 2016 ($11.4 billion) by 4 percent, Comscore announced Wednesday. Looking strictly at game revenue, League of Legends was the driving force in 2018, followed by Dungeon Fighter Online. Revenue from Disney releases hit a combined $7.3 billion globally, the second-biggest showing in history for any Hollywood studio behind the record $7.6 billion amassed by Disney in 2016. 2018 NCM Fathom Event---$605,764: 777: $605,764: Apr 15: Fathom Events: false: 327: DCI 2019: Big, Loud & Live 16 TWITTER In 2016, the film industry in the United States and Canada generated approximately $11.4 billion, making it the most profitable industry in the world. In terms of the number of people going to the movies in 2018, attendance in North America is expected to be up 4 to 5 percent. Figures released today in IFPI’s Global Music Report 2018 show total revenues for 2017 were US$17.3 billion. All rights reserved. Disney, which is on the verge of acquiring 20th Century Fox, commanded more than 26 percent of domestic marketshare, and 17 percent of marketshare at the worldwide box office. Global Movie Production & Distribution industry trends (2014-2019) Global Movie Production & Distribution industry outlook (2019-2024) poll Average industry growth 2019-2024 : x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. Of the income generated, Hollywood … Market Size & Industry Statistics. To say that the gaming industry is on the rise would be a massive understatement. The expanded report was the brainchild of MPAA chairman/CEO Charlie Rivkin, who recently led the effort to make Netflix a member of the trade org. The State of the Movie Industry in 2018. | Do Not Sell My Personal Information by TREND: Series have developed a new form of cinema that rivals theatrical films. In this area of the site, you'll find over 2,000 pages of information detailing the changes that have shaped the industry. The U.S. filmed entertainment industry encompasses films, movie theaters, TV subscriptions and electronic home video production, and distribution and consumption. Sitemap | | EU Privacy Preferences. Series Cinema. The industry experienced a 2% growth from $11.1 billion in 2015. That said, revenue estimates for the porn industry vary widely. An official statistic won't be available until the average ticket price for the fourth quarter is tallied. TWITTER Now in its 21st year, this year’s Outlook takes into account the effects of COVID-19 on the entertainment and media industry. What the Future Holds. Domestic Movie Theatrical Market Summary 1995 to 2021. Globally, revenue was up 2.6 percent over 2017, when combined worldwide ticket sales landed at a then-record $40.6 billion. | Do Not Sell My Personal Information 2018’s total domestic gross (U.S. and Canada) will total about $11.9 billion from some 1.3 billion tickets sold. By comparison, the global box office industry was worth US$41.7 billion while global music revenues reached US$19.1 billion in 2018. The foreign box office collected $29.2 billion, a 1 percent dip from the prior year that marked the first decline in recent memory offshore, even if slight. Figure 1: The revenues for video games dwarfs those of music and movies Pamela McClintock According to the report, global home entertainment spending jumped 16 percent in 2018 to $55.7 billion, putting total box office and home entertainment revenue at … In the case of Black Panther, the first Hollywood studio tentpole to feature a virtually all-black cast, the breakdown was: Caucasian (36 percent), Hispanic (18 percent), African-American (35 percent), Asian/Pacific Islander (6 percent) and Native American/Other (5 percent). There was some year-over-year improvement among frequent moviegoers in the 18-24 bracket (5.6 million versus 5.2 million), although the number of frequent moviegoers in the 12-17 category slipped from 5.5 million to 5 million. Global revenues from traditional pay-TV and OTT TV episodes and movies will reach $265 billion in 2018; up from $254 billion in 2017 and $234 billion in 2015. by Privacy Policy | Spending on digital entertainment — which has increased 170 percent since 2014 — led the charge with $42.6 billion. The chart shows the impacts of the first crash in 1977 due to the flood of dedicated video game consoles from the first generation, the video game crash of 1983, and the rise of mobile gaming starting from 2008 onward. What emerges is a portrait of movie studios that are fundamentally risk-averse and may have, in 2018… Hence, the strength of moviegoing domestically was a major boost for cinemas across the U.S. and Hollywood. Streaming remains the main driver of recovering revenues and, for the first time, has become the single largest revenue source with 176 million users of paid streaming services contributing to year-on-year streaming growth of 41.1%. Foreign box office revenue was $29.8 billion, a 1 percent uptick over 2017 ($29.5 billion). Total cinema revenue in the US will remain stable through 2022 in spite of unstable market conditions. 6:00 AM PDT 3/21/2019 Global box office revenue for 2018 hit an all-time high of $41.7 billion, thanks to a hefty uptick of nearly 7 percent at the North American box office. Three of the five biggest films in North America — Black Panther, Avengers: Infinity War and Incredibles 2 — saw Caucasians make up less than 50 percent of their audience. EMAIL ME. Welcome to our reference library analyzing trends in the domestic movie industry since . According to the report, global home entertainment spending jumped 16 percent in 2018 to $55.7 billion, putting total box office and home entertainment revenue at $96.8 billion, a year-over-year gain of nine percent. Total US cinema revenues plummeted to US$3.5bn in 2020 from US$11.4bn in 2019, but is projected to rebound to US$9.1B in 2024, representing a -2.4% five-year CAGR. Part of the reason for the relatively static result is fluctuating currency exchange rates. The 2018-2022 PwC Entertainment and Media Outlook projects: The global cinema industry is expected to experience a steady increase in revenues over the forecast period. The growth spurt was fueled in part by a slew of tentpoles that appealed to ethnically diverse audiences, as well to younger moviegoers easily distracted by smaller screens and gadgets. Digital music streaming revenue is forecast to increase from $848 million in 2013 to $1.7 billion in 2018, when it will account for 37 percent of total digital recorded music revenue. The worldwide theatrical market had a box office of US$38.6 billion in 2016. Global revenues of the video game industry from 1971 to 2018, not adjusted for inflation. Box office receipts are expected to surpass $11 billion in 2019 (this figure includes projected cinema advertising earnings of $991 million). As of 2011 , the countries with the largest number of film productions were India, Nigeria, an… Video game revenue in 2018 reached a new peak of $43.8 billion, up 18 percent from the previous years, surpassing the projected total global box office for the film industry, according to … "Our companies continue to deliver content where, when and how audiences want it, and the numbers released today speak volumes. Global box office revenue for 2018 hit an all-time high of $41.7 billion, thanks to a hefty uptick of nearly 7 percent at the North American box office. FACEBOOK All rights reserved. The flattening out internationally is due in part to currency fluctuations, as well as diminishing admissions in more mature markets, a problem cinemas across the U.S. are all too familiar with. Global Entertainment Industry Raked In Near $97B In 2018; Home Sector Alive With $55B+, But U.S. Digital Spend Crushed Moviegoing – MPAA Annual Report ... a the bulk of a film’s revenue … Pamela McClintock Warner Bros.' Aquaman, hitting theaters in late December, will ultimately overtake Venom after earning $822.9 million through Jan. 1. "In today's dynamic marketplace, stories come to life for audiences in theaters, at home and on the go," Rivkin said in a statement. Year-on-year growth is 10% and analysts made predictions that in 2019 revenue would top $152 billion. BoxOfficeMojo.com by IMDbPro - an IMDb company. Sitemap | Top earners were Avengers: Infinity War ($2.048 billion) and Black Panther ($1.346 billion) — both from Disney/Marvel — Universal's Jurassic World: Fallen Kingdom ($1.304 billion) Disney/Pixar's Incredibles 2 ($1.242 billion) and Sony's Venom ($855.2 million). Consider the top blockbuster movie to … 3:34 PM PST 1/2/2019 A boom at the U.S. box office saw worldwide ticket sales hit a record $41.1 billion in 2018, a slight year-over-year gain of 1 percent, according to the Motion Picture Association of America's annual report, released Thursday. This year marks one of the few times in recent memory that North America drove the growth spurt. Film industry revenue in the United Kingdom (UK) 2008-2018, by platform Filmed entertainment revenue in the United Kingdom (UK) 2014-2022 Global theatrical market share of … But in fact both Hollywood and the global music industry are dwarfed by video games. As in previous years, we’ve taken a deep dive into our wealth of detailed data, forecasts and analyses, and created new perspectives and insights to help you shape your strategies for years ahead. FACEBOOK Latest Updates: News | Daily | Weekend | All Time | International | Showdowns Help. In 2016, global revenues from games topped $101 billion – that’s a lot more than the global revenues from music and movies combined. THE HOLLYWOOD REPORTER is a registered trademark of The Hollywood Reporter, LLC. The increase in profit is attributed to frequent attendants who accounted for 48% of tickets sold. As of 2016 , the largest markets by box office were, in decreasing order, the United States, China, Japan, India, and the United Kingdom. Read full article ... 2018, 4:42 PM. Overall, a well-received crop of tentpoles and other event pics appealing to a diverse audience helped to fuel the boom. Year-over-year, revenue was up 6.7 percent over the $11.1 billion collected in 2017. For … | EU Privacy Preferences, Courtesy of Walt Disney Studios Motion Pictures (2); Universal Pictures. Also, per capita attendance increased among all ethnicities, according to the report. 4.1 2013-2018 Global Capacity, Production and Production Value of Cling Film Industry 4.2 2013-2018 Global Cost and Profit of Cling Film Industry 4.3 Market Comparison of Global and Chinese Cling Film Industry 4.4 2013-2018 Global and Chinese Supply and Consumption of Cling Film 4.5 2013-2018 Chinese Import and Export of Cling Film Revenue from North America and Canada came in at a best-ever $11.9 billion, a mammoth 7 percent spike over 2017, while attendance was up 5 percent. EMAIL ME. The total U.S. industry market size for Movie & Video Production: Industry statistics cover all companies in the United States, both public and private, ranging in size from small businesses to market leaders.In addition to revenue, the industry market analysis shows information on employees, companies, and average firm size. The gender composition was 51 percent female and 49 percent male, on par with the previous year. | California Privacy Rights That compares to none last year among the six top-grossing films. AdChoices Industry development and key players in the United States The U.S. motion picture and video production and distribution industry’s estimated total revenue amounted to 69.9 billion … It's the first time in history that a non-Hollywood studio has been welcomed into the MPAA fold. Terms of Use | Movie Chains in 2018: New Revenue Streams and Subscription Services The failure of MoviePass is just one experiment within an industry looking to revitalize its top line. © 2021 The Hollywood Reporter, LLC. AdChoices The same breakdown for Infinity War was 48 percent, 21 percent, 17 percent, 10 percent and 5 percent; for Incredibles 2, it was 46 percent, 23 percent, 17 percent, 8 percent and 6 percent, according to the MPAA report. It’s a booming industry with an uncertain future. 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