All are post game, I know of three you can get, 2. Disgaea 5: Alliance of Vengeance is a 2015 tactical role-playing video game developed and published by Nippon Ichi Software, and part of the Disgaea series. Decrease DEF of target unit during an attack by 50%. Please let me know if you can confirm where in Chara World Geo Heal or Auto Heal comes from. Let us look at the Disgaea 5 Evilities Guide so that you can unlock all scenes, levels, Villain and Hero routes. In Disgaea 5 In Disgaea 5: Alliance of Vengeance, there are two types of Evilities, Unique Evilities, and Common evilities. I've seen a few different evility setup recommendations here and elsewhere, but I'm not sure if there's any generally accepted "best" setup. You can pass a bill to force encounter her after defeating her once. A few of the Ability Squad evilities need their ddescriptions updated as I haven't gotten those yet but I wanted to get this put up. However, you have to do certain things and complete specific tasks in order to unlock all your evility slots. (Max 20 times), Always defends when attacked from the front or side, Reflect element value onto elemental attacks, Increase resistances to all elements except star by 25%, When attacking normally, increase INT by 20% when sword is equipped, When attacking normally, recover 5% of Max SP, Increase resistances of all ally units on the map to all elements except star by 10%, When making a non-element attack, add element of unit's highest resistance, Increase ATK of adjacent ally units by 25%, Increase recovery for ally units within 2 panels by 70%, Decrease DEF of adjacent enemy units by 20%, Increase DEF of ally unit in front by 100%, Increase attack and magic range of adjacent ally units by 1, Increase ATK of adjacent units by 50% if allies fill all adjacent panels, Increase EXP earned when using support magic by 200%, When using support magic, increase one stat that wasn't enhanced by 30%, When using support magic, increase target unit's Revenge Gauge by 10%, The effects of support magic will last 3 more turn(s), Increase stats of the Magichange weapons by 15%, When performing a throw without moving, it will not count as an action, When lifting an enemy, decrease damage taken by 30%, Increase damage dealt by tower attacks and tower skills by 50%, Increases Damage dealt by panels between the unit and target by 15%, 30% chance to acquire equipment from defeated enemy units, If unit is on map when clearing a floor, increase chance of mystery room, Decrease Damage taken from units more than 3 panels away by 50%, When clearing 3 Item World stages, increase the item's level by 1 (Doesn't stack), Increases Damage dealt by targets of the attack by x 10%, SP, INT, & RES Aptitudes increased by 20%, Every 2% of remaining SP increases INT by 1%, When making star element attacks, target enemy's star resistance becomes 0, Increase damage of single target magic attacks by 100%, When attacking adjacent enemies, deal Damage to enemies adjacent to target, HP, ATK, & DEF Aptitudes increased by 20%, Increase damage dealt by criticals by 50%, Decrease damage taken from adjacent units by 50%, Increase stats by 30%, but cannot be lifted, Increase ATK & DEF by 5% when attacking or being attacked. Increase healing item effect by 100%, and attack item Damage by 50%, Increase the range of consumable items by 2%, When using healing items, unit will also recover 20% of Max SP, 30% chance to obtain a consumable item when using it, When using a healing item, the range of its effect will be expanded, Attack an enemy unit within range when an ally unit attacks it, Attack range increased by 1 panel(s) when bow is equipped, After an attack, decrease SPD of target unit by 10% when bow is equipped, Increase ATK by 100% when attacking flying units, Increase damage dealt by support attacks by 50%. The general rule being, the more it costs, the better or more applicable the skill. A Unique Evility is already on the character when created, and the first one is determined by the class of the character. Increase stats by 30% when gun is equipped. While this number might seem intimidating, you only need 100 or so to finish the story and it’s actually a pretty quick process if you have the right build. Disgaea 5 Evilities guide – A to Bonus. ALL RIGHTS RESERVED. PS4 Switch Top Disgaea 6: Defiance of Destiny third trailer; new characters, Special Skills and Evilities, Juice Bar, and D-Merit Points detailed . Don’t stress out about any trophy, as every single one can be obtained in the post-game. Here is a link to my Spread Sheet. I had to do a round about way of getting the table in here. Increase chance adjacent male units will surrender, Increase stats by male ally units not on the map x 5%, Deathblow all Charmed or Controlled Units. In Disgaea 5 Complete , lead Killia and his tenacious army of rebels on their dark and dangerous path to vengeance. Disgaea 5. Increase Damage dealt by 20% when attacking. Register attack to give subsequent ally units 100% accuracy. Evilities; Squads; Curry; Chara World; Dark Assembly; Postgame (Levelling, Reincarnation, Subclasses, and Extracts) RPG Levelling. (Team Attack doesn't work; only the person who started it will get it), 3. The next entry in the long-lived Disgaea series, Disgaea 5: Alliance of Vengeance will be arriving in North America and Europe in the fall of 2015, exclusively for the PlayStation®4! If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. Scenario Disgaea D2 Laharl Episode Scenario Disgaea 4 Valvatorez Episode Scenario Disgaea 4 Fuka Episode Scenario Disgaea 3 Mao Episode Scenario Disgaea 3 Almaz Episode Scenario Disgaea 2 Adell Episode Scenario Makai Kingdom Zetta Episode Scenario … I was making a spreadsheet for all the information I was gathering while playing the JP version and decided to translate it for the English version. Disgaea 5 Evilities guide Our Disgaea 5 Evilities Guide is useful for all the gamers who want to play Disgaea 5 Evilities. Greedy Disposition +39% stats. Additionally, they come in 2 types; "Unique" and "Common". The RPG levelling … You get several based on level (7 Total): LVL 50 Lvl 100 Lvl 300 (May … ... You can learn common evilities from unique characters by making the unique character do a Char World run and creating an evility scroll. I got almost every Evility grabbed from the game, but there are still one or two unsure ones in there. Disgaea 5 Complete - Tips and Tricks Best Characters and Notes on Builds. You start with 5 slots. Call-Back: His stats, aptitudes, and Evilities essentially make him a Majin from the first three Disgaea games. Disgaea 5 POST GAME After reaching 40 million stats. Prepare yourself. (Won't explode when thrown), Increase stats by 30% when using a sweets-type item (Lasts 3 turns), At the beginning of the stage, nullify Damage from the very first attack, Increase ATK by ally units within 2 panels x 10%, Movement of adjacent enemy units become 1, When Magichanging with a female unit, increase stats of weapon by 30%, Increase stats of adjacent ally units by 10%, Increase Damage dealt by units defeated x 2%, When HP becomes 0, use 10% of SP and retain 1 HP, Increase stats by every 10 hours of Disgaea 5 played x 1%, When unit recovers HP, increase stats by percentage of HP healed, Once, when HP is under 25%, heal HP & increase stats by 30% (Lasts 3 turns), If she becomes the very last unit of a force, increase stats by 100%, Increase Damage dealt by allies within 3 panels by 20% and enemies by 20%, Increase star Damage dealt by 20%, and decrease star Damage taken by 20%, Increase critical rate by 20% when glasses are equipped, When leader of the Alchemy Squad, can synthesize Chara World items, Increase stats by distance thrown this turn x 5%. (Max 3), When Adell is within 3 panels, both recover 5% HP % SP at end of turn, Increase star element Damage dealt by 50%, during revenge mode, Increase stats of female ally units on the map by 5%, Increase wind Damage dealt by 20%, and decrease wind Damage taken by 20%, Once, units thrown will explode. There are two Evility Types: Unique and Common. Disgaea 5: Alliance of Vengeance is a 2015 tactical role-playing video game developed and published by Nippon Ichi Software, and part of the Disgaea series. The cast isn't as good as Disgaea 4, but the game itself is undeniably bigger and more robust. Disgaea 5 Complete tells a tale of revenge and rebellion. This means solid tactical combat, over-the-top attacks, and more game systems than you can shake a stick at. … New content will be added above the current area of focus upon selectionDisgaea 5: Alliance of Vengeance is a 2015 tactical role-playing video game developed and published by Nippon Ichi Software, and part of the Disgaea series. (Max 100%), Evility randomly changes every turn (See bottom of list), Evade attacks at the rate of 75%, but damage taken will be 10, Increase stats by corpses on the map x 5%, HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%, Once, when HP is under 50%, fully recover HP and become giant, Decrease stats by 50%, but all Equipment Aptitudes become 200%, Ability + 2% of friendly units on the map, the ability of the enemy unit -2%, Critical rate becomes 100% when attacking or being attacked, Decrease Damage taken by ally units within 3 panels by 5% (Max 30%), Revenge Gauge of enemy units fills less frequently, Adjacent ally units recover 10% SP at end of turn, Nullify stat drops when unit is the target of magic, Units in assigned squad recover 3% SP every turn, Movement type becomes flying for ally units on the map, When an attack targets over 2 units, evasion rate becomes 50%, Increase stats by 10% every time unit evades an attack, Able to use equipment as an attack item (Based on ATK), When taking damage, make an ally unit take the damage up to 3 times, When entering a Skip Gate in the Item World, increase floor number by 2, When HP is under 25%, evasion rate becomes 50%, Increase Damage enemy units on the map take by 3%, Decrease ATK of enemy units on the map by 30% when defeated (Lasts 3 turns), Enemy units adjacent to a unit with an ailment at end of turn will get the ailment, Decrease critical rate of enemy units on the map by 20%, Decrease movement of enemy units on the map by 2% (Doesn't stack), When defeated, Revenge Gauge for enemy units on the map will become 0. When leader of the Interrogation Squad, increase the effect of extort, Increase Mana and Class Proficiency earned by units in the same research squad, Once per stage, make enemy unit within 3 panels take Damage for you up to 3 times, Against Overlords, increase ATK by 40%, and decrease Damage taken by 30%, Increase ATK by 30% when Sapphire is on the map, When HP is under 50%, increase Damage dealt by 40%, Increase the RARE of an item when destroying a treasure chest by 30, When HP is under 50%, increase ATK and DEF by 50%, When using healing magic, enemy units will not be included. Increase stats by units in the same squad x 3%, When attacking normally, increase ATK by 30%, Increase ATK by 30%, but INT & RES become 1, Increase stats by 10% when defeating an enemy who had full HP, Increase stats by enemy units within 2 panels x 5%, Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%, Increase ATK of adjacent ally unit by 20% of your INT, As long as unit doesn't move, increase INT & RES by 20%, If unit is on the map when clearing the stage, receive an item, Decrease Damage taken from skills that were previously used on the stage by 30%, Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%, Increase ATK by adjacent ally units x 20%, After using Curry, increase ATK by 30% (Lasts 3 turns), Deathblows will not occur on any units on the map, Evade attacks from any direction at the rate of 50%, Increase evasion by enemy units within 2 panels x 10%, Increase Damage dealt to higher level enemy units by 50%, When moving after an attack, increase movement by 2, If unit is on the map when clearing the stage, all ally units on the map earn EXP, Increase Critical Rate by panels moved x 3%, Increase critical Damage dealt by 100% if target unit's SPD is higher than yours, Decrease effects of enemy unit's healing magic by 50%, When inflicted with an ailment, inflict attacker with the same ailment, Once per stage, revive inside the Base Panel after being defeated, Increase Revenge Gauge by 20% at the beginning of the stage, Increase stats by 50%, but only earn 50% EXP, Paralyze adjacent enemy units at end of turn, Increase stats by 50% when there are no ally units on the map, Absorbs 5% of a defeated enemy unit's stats, The movement of enemy units within 3 panels becomes 1, Increase all weapon resistances by 20% when fist is equipped, If unit doesn't move, increase damage dealt by 50% on next turn, Increase DEF by 50%, but cannot be lifted, Decrease Revenge Gauge of enemy units by 10% at beginning of turn, Increase ATK by 50% when attacking an Overlord, Execute one additional normal attack when gun is equipped, Increase ATK by 20% when guns are equipped as both main and sub weapons, Damage dealt to adjacent unit increased by 50% when gun is equipped, During a Combo, will perform another attack (Up to 3 times), Increase stats of ally units on the map by 10%, Increase ATK by 20% when a curry effect is active, Increase Mana and EXP earned by ally units by 25%, Increase movement of ally units on the map by 2, Increase Damage dealt by Unique Skills by 20%, When HP is under 50%, reduce Damage taken by 30%, When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%, When target has full health, increase Damage dealt by 50%, Double the Damage dealt from exploding Prinnies, Increase ATK by 50% when attacking a female unit that does not have a flat chest, Increase Revenge Gauge gain of enemy units on the map by 5%, Decrease Damage taken by ally units by ally units x 1% (Max 20%), Decrease Damage taken from elemental attacks by 75%, Increase team attack chance for ally units on the map by 100%, Increase stats by Prinnies on the map x 5%, Increase stats of Laharl and Sicily by 20% when they're both on the map. 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