In Metal Gear, Snake, giovane recluta dell'unità FOXHOUND, fu mandato nella sua prima missione a liberare il suo compagno Gray Fox e a distruggere il Metal Gear. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold while avoiding detection from soldiers, cameras, infrared sensors, and other surveillance devices. The government sends Raiden, a new recruit in the new FOXHOUND, to infiltrate the Big Shell and rescue the US President, who is held hostage inside... METAL GEAR SOLID 3 HD Edition. METAL GEAR 2: SOLID SNAKE. Metal Gear 2 Part Nine: Solid Snake's Adventures in the Women's Room Today on Metal Gear 2, we find Solid Snake on the fourth floor. In addition, all the equipment that was photographed for the game box and manual had belonged to various members of the development staff, and the crawling characters were derived in design from staff members who were acting out the poses. Mobile services. The origin of the Metal Gear series begins in 1964 at the height of the Cold War. Metal Gear 2 was released for the Virtual Console on March 30, 2010 in Japan only. The time it takes for Gustava's brooch to change shape was shortened slightly. The MSX2 version of Metal Gear 2 was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. [8][9], The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. Cartridge (MSX2), paid download (mobile phone, Virtual Console), DVD (PS2, Xbox 360), Blu-ray Disc (PS3), PS Vita Card (PS Vita) Hideo Kojima Deciding when exactly Solidus Snake died is a fun one, as the character is technically killed by Raiden in Metal Gear Solid 2. FOXHOUND's new commander, Roy Campbell, brings Solid Snake out of retirement and sends him to Zanzibarland to rescue Dr. Marv on Christmas Eve 1999. The next day, he went to his boss at Konami with a game plan, and was given the go-ahead to make Metal Gear 2: Solid Snake. As one of the goals for creating the game involved pursuing realism, the development team for the game spent various days and nights gathering as much reference materials as possible for everything they could think of, including movies, books, as well as model guns, with it even going as far as to have people in combat fatigues and meeting an author who was a former Green Beret. Metal Gear 2: Solid Snake is the official sequel to the original Metal Gear.It was released for the MSX2 home computer in 1990 exclusively in Japan. Genre(s) However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. However, limitations in the sound processing systems had them cut the concept out save for when Snake was traveling through the ventilation shaft. It serves as a direct sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. Arranged music based on Metal Gear 2: Solid Snake was used for the VR training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions). The game significantly evolved the stealth-based game system of its predecessor "in almost every way", introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made. Later versions of the game removed the password feature in favor of standardized storage media such as memory cards and internal hard disk drives. Health and carrying capacity are increased each time a boss is defeated. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. Elevators no longer have a display above the door to show which floor they are currently stopped at or the direction in which they are moving. The MSX2 version of Metal Gear 2 was only rel… A major oil crisis seriously affects the global economy in the late 1990s, with petrol deposits running out faster than previous estimates. Arranged music based on Metal Gear 2 was used for the VR Training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions). [1] Metal Gear 2 would finally see an official English release 16 years later as a component of Metal Gear Solid 3: Subsistence. This collection includes MGS 2 and 3, Peace Walker, and the Nintendo games Metal Gear and Metal Gear: Solid Snake- both of those found in the MGS3 menu. As Snake, Heffner, and Dr. Madnar head toward Zanzibarland's main prison, Heffner is killed by a missile fired by Metal Gear D and Dr. Madnar is recaptured by the enemy. The MSX2 version requires the use of either, a floppy disk drive or a Game Master II utility cartridge to save progress. The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if they kill a child. Efforts to adopt alternative energy sources or attempts to drill for more oil fails to take up the slack. [16] IGN notes that Metal Gear 2 introduced stealth mechanics such as making noise to attract guards, crouching and crawling on the ground, disarming mines, and enemies having view cones. Metal Gear 2: Solid Snake; Offical Boxart. The PS2 version includes all the changes made in the mobile phone version, along with an official English translation for the North American and European versions (though it featured numerous spelling and grammar errors). Campbell's second frequency, which originally could only be learned by checking the rear side of the MSX2 version's packaging, is now given to the player instead. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. Single-player The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher), which enhanced the music and sound effects beyond the MSX's basic capabilities. However, said plot point would eventually be used for the plot of Metal Gear Solid, and to a lesser extent Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid: Portable Ops, due to the then-rapid and unexpected changes to society as a result of the ending to the Cold War. [17], Packaging illustration by Yoshiyuki Takani, Snake's portrait in the original MSX2 version (left) was based on the likeness of actor. The game is accessible from the main menu of Metal Gear Solid 3: HD Edition, and is identical to the PlayStation 2 release. A radar with a 3x3 grid on the upper right hand screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, abreviado habitualmente como MG2) es un videojuego de infiltración escrito y dirigido por Hideo Kojima. He also added in various alert levels to the soldiers in the game. A handwritten plot outline meant to organize the game's objective and motivation. Introduction ***** ***** In this FAQ I have typed up the dialogue and story related text that appears in Metal Gear 2: Solid Snake for the MSX/Sony PlayStation 2. The North American version also has an optional Spanish script. The Zanzibar Land mercenaries serve as boss characters in the game. [9] In addition, they wished to include cutscenes into the game, viewing it as necessary for an "experience game" like Metal Gear 2. Metal Gear >> Solid Snake Music Compilation of Hideo Kojima/Red Disc / / KICA-7929 Arrange 09.23 Konami MSX Super Best Antiques / コナミMSXスーパーベストアンティークス / Konami MSX Super Best Antiques KICA-7909~10 Soundtrack The game was re-released as a downloadable game for mobile phones in Japan in 2004. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. He then requested Kojima to develop a true sequel. In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex story line dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." He is also reunited with Dr. Drago Pettrovich Madnar, the Metal Gear inventor from Outer Heaven, who claims to have been once again kidnapped and forced to work on another Metal Gear project (named Metal Gear D) for Zanzibarland, as well as oversee mass-production of smaller, non-nuclear-equipped Metal Gear units. CONTROLS. METAL GEAR SOLID 2 HD Edition. According to Paul Soth of GameSpy, the game is superior to its predecessor "in almost every way" and is "one of the best 8 bit games ever made. The intro to the game and the instruction manual mention that nuclear weapons had been completely abandoned by the time of the main plot, making Zanzibar Land the world's sole nuclear power. These missions, unlike the VR Missions, have an actual story to them. The team even went as far as to seclude themselves in a mountain in order to play a survival game with infrared guns. The PS2 version of the game, much like the original MSX2 version, requires the player to look at the manual in order to solve certain puzzles, such as deciphering tap codes or learning a certain frequency number. See Similarities between Metal Gear 2: Solid Snake and Metal Gear Solid. The twins were also to serve as an insurance policy for the Patriots, should Big Boss ab… For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise over certain terrains, pick up land mines, and hide in tight spaces such as under desks or inside air ducts. Instructions for the game, including the tap code chart, are included in a digital instruction manual for Metal Gear Solid 3 on the disc. MSX2JP July 20, 1990Mobile phoneJP October 1, 2004PlayStation 2JP December 22, 2005NA March 14, 2006EU October 6, 2006AUS October 13, 2006 Virtual ConsoleJP March 30, 2010PlayStation 3NA November 8, 2011JP November 23, 2011EU February 3, 2012Xbox 360NA November 8, 2011JP November 23, 2011EU February 3, 2012PlayStation VitaNA June 12, 2012JP June 28, 2012EU June 29, 2012 The graphical icons for each of the three ration types are now colored differently to tell them apart. When asked about this after the development of The Twin Snakes, Kojima stated that he had no plans to develop a remake for the MSX2 games, although he did not dismiss the possibility of having a third party develop the remakes. Metal Gear Solid's Story In 2 Minutes (Part 2) Lucy jumps back into the mind-melting world of Metal Gear Solid as she tries to unravel the adventures of Solid Snake and friends. "[1] Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. He also indicated that the ending sequence was meant to show their emotion towards the MSX system due to it ultimately being the last game they worked on for that console. On a similar note, they also added the camouflage mat as a result of a glitch they ran into during development. In addition, all the soldiers were designed to operate under their own schedule, with Kojima citing it as being similar to a simulation game. In the MSX2 version, the player had to press the punch and weapon buttons at the same time in order to crawl. メタルギア2 ソリッドスネーク Мэтару Гиа Цу: Сориддо Сунэ:ку) — видеоигра в жанре стелс-экшена, являющаяся одним из двух сиквелов к игре Metal Gear и выпущенная компанией Konami в 1990 году. The biggest change in the game was done to the enemy's abilities. [10], Furthermore, because Shoulder Nishio, the mecha designer for the game, constantly exceeded the ROM limit while trying to implement various aspects, several things ultimately had to be cut from the game, such as the boss character Maniac Cop, a mass-produced Metal Gear G, the Goliath tanks, wires, searchlights, flying soldiers, and piranhas, and that they had run into similar ROM exceeding problems throughout development. 1 Beretta 92F; 2 MAC-11; 3 FIM-92A Stinger; 4 M47 Dragon; Snake's Revenge (1990) Novelty business cards promoting the Japanese mobile phone release. A hand drawn conceptual map of Zanzibar Land. The plot summaries of the first two games were included in Metal Gear Solid under the Previous Operations section. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting CODEC frequency 140.66 in certain locations). Unlike the guards in the first game that could only see in straight lines, the guards in Metal Gear 2 can see in a 45 degree field of vision. The crawl ability now has its own button. The first port of Metal Gear 2 to another platform was the Japanese feature phone version released on October 1, 2004 as a downloadable app on i-mode, EZweb, and Yahoo! Stealth action Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game, taglined as a It takes a lot of the elements from Metal Gear and refines them. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a ration, waiting for a female spy to enter the women's bathroom, or deciphering secret tap codes to gain vital information.[1]. His new mission is to rescue the kidnapped Czechoslovak biologist Dr. Kio Marv from the forces of Zanzibarland. They also made sure to create the game on a 4 megabit cartridge specifically to allow for cutscenes, as they were earlier forced to remove the cutscenes from Metal Gear due to insufficient memory.[8]. [19], On March 23, 2012, Kojima cited that he had no current plans on remakes due to it necessitating that he rewrite most of the games' story. When the counter reaches zero, the alert phase will go off and the game will return to normal. Metal Gear 2: Solid Snake However, most vehicles still relied on oil. January 1990 teaser, July 1990 promo, and both operation ads. Snake incapacitates Madnar when the latter attempts to attack him. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. Namely, the handgun, sub-machine gun, grenades, anti-air missiles, remote control missiles, landmines, camouflage mat, incapacitating gas, lighter, lacquer spray, cigarettes, body armor, gas mask, binoculars, cold medicine, and the various rations had their proper names removed, presumably to avoid any references to real life brand names, while the remaining weapons and equipment had their names slightly altered for transliteration purposes (eg, Plastic Explosives was changed from "プラスチック・バクダン " to "プラスティックバクダン"). Metal Gear Solid 2: Sons of Liberty (communément abrégé MGS2) est un jeu vidéo d'action-infiltration produit et réalisé par Hideo Kojima. Snake learns from Dr. Madnar that Big Boss, Snake's former superior, survived the events of the first game and now leads Zanzibarland. Writer(s) [12], The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor[13] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). [5], In addition, there were several script changes, mainly in terms of item/weapon names as well as certain conversations. The areas are more varied than in the previous MSX2 game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a specific kind of ration, chasing after a female spy to the ladies' lavatory, and deciphering secret tap codes to gain new frequency numbers.[8]. Metal Gear 2: Solid Snake ( яп. The timeline given in the Metal Gear 2 user's manual states that "North and South talks" were held in the year 1991. A fan translation of Metal Gear 2 would later be produced. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. The game ultimately resumed development after SD Snatcher was completed without any incident, with it being released shortly afterwards. Many of the character's profile pictures are modeled after real celebrities. It is the second game released in the Metal Gear series and the seventh one chronologically. They said that in order to reach the pivotal moments of the game's story "you must endure some of the most ridiculous situations Solid Snake has ever seen" and "the game's focus on constant backtracking and keycard acquisition makes it too repetitive." The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if he kills a child. Designer(s) Holly later tips him off that he actually died under Dr. Madnar's torture. Like all Virtual Console games, Metal Gear 2 is emulated from the original MSX2 hardware rather than being ported from the mobile phone version like the Subsistence and HD Edition ports, although this version of the game has been patched to use the revised character portraits rather than the original ones. The time for an egg to hatch was shortened as well. All orders are custom made and most ship worldwide within 24 hours. The developer told Kojima about the game. [16] As such, Retro Gamer regards Metal Gear 2 to be "as close as anyone can get to playing Metal Gear Solid in 2D" and also regards it as being superior to the more recent Game Boy Color version of Metal Gear Solid released a decade later in 2000. Determined to finish his mission, Snake fights against Zanzibarland's elite mercenary force and manages to reach Dr. Marv's cell. They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. Metal Gear 2: Solid Snake would later receive near universal-acclaim by retro game reviewers. [11], The initial story plan for Metal Gear 2 would have entailed a renegade American special forces unit hijacking a nuke on American soil, although it was nixed largely because it was deemed too unrealistic. He concluded that players will not be disappointed by "the great gameplay and story," and that it remains "one of the best 8 bit games ever made. The Snake … Also appearing in the game are Big Boss, the renegade former commander of FOXHOUND, and Grey Fox ("Gray Fox" in later versions), who disappeared following the events of the Outer Heaven incident. While the portraits in the MSX2 version were modeled after real life celebrities, the new portraits were instead designed to more closely resemble Metal Gear Solid illustrator Yoji Shinkawa's character designs in the later installments. Messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them more dynamic. He also intended to avoid using a background music as much as possible in order to emphasize auditory senses among the enemy, such as hearing footsteps. In the Konami's Room section of the July 1993 issue of the Japanese gaming magazine Beep! This later led to Metal Gear 2 being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. Overall, he did all of these in order to make the infiltration experience even more realistic than before. Similarities between Metal Gear 2: Solid Snake and Metal Gear Solid, Metal Gear 20th Anniversary: Metal Gear Solid Collection, https://twitter.com/HEITAIs/status/1020287485014781952, https://twitter.com/HEITAIs/status/1020287830080176128, "METAL GEAR SOLID 3: SUBSISTENCE - FREQUENTLY ASKED QUESTIONS", Metal Gear 2 for the Virtual Console at Konami, https://tcrf.net/Metal_Gear_2:_Solid_Snake#Items, https://tcrf.net/Metal_Gear_2:_Solid_Snake#Roy_Campbell, https://thearkhound.tumblr.com/post/177724797603/metal-gear-2-solid-snake-interview-from-msx, https://thearkhound.tumblr.com/post/177046851093/metal-gear-2-solid-snake-development-anecdotes, https://thearkhound.tumblr.com/post/178502236338/metal-gear-2-solid-snake-liner-notes-translation, https://twitter.com/Arc_Hound/status/1297208246672019456, "English Metal Gear 2 Development Committee", https://twitter.com/Arc_Hound/status/1018205948073168897, http://cloud.gameskinny.com/7lyz9/no-metal-gear-solid-12-remake-in-the-works, Metal Gear Solid: The Essential Collection, Metal Gear Solid V: The Definitive Experience, Metal Gear Solid: Snake Eater 3D - The Naked Sample, https://metalgear.fandom.com/wiki/Metal_Gear_2:_Solid_Snake?oldid=276452. 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