Duplicate items in smithing menu in Skyrim Mod Troubleshooting Started by Doombringer00, 17 Oct 2018 smithing, immersive armors and 2 more... 2 replies; 723 views; incognito793 ... 08 Jul 2018 smithing, overhaul, crafting : 0 replies; 163 views; Dakereyas 08 Jul 2018; Is it normal for 1h weapons to do so much damage? Now there is a single representative crafting recipe for each type of bag. Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless.". The shape of the perk tree was adjusted to better fit the shape of the constellation, and it now has 11 perks (one more than the vanilla perk tree). Added tempering recipes for Miraak Mask, and Ulfric's boots and armor. Added the remaining artifact replica recipes. Daedric Smithing now requires having both the Arcane Smithing and Ebony Smithing perk. Do you feel like smithing in Skyrim is just a bit broken, or otherwise underwhelming? All rights reserved. It is recommended that you install this mod on a new game, especially if you choose one of the New Perk Tree options. Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: What kind of character to play on Skyrim's birthday? Thanks for watching our Skyrim Mod Spotlight!Like us on Facebook! Dropping the pouches on the ground will reset them back to the generic version. Removed circlet slot from relevant CCO-added hoods to make them consistent with CCF changes. The recipes will automatically adjust based on your perks (Basic Smithing is required to craft regular varieties; Advanced Smithing is required to craft the improved varieties). Also alchemists will now buy vial holders, and spell merchants will buy notebooks. I wanted to change the topic title - which is also the … Added new option in MCM for Simplified recipes. Added some more breakdown recipes that were still missing from CCO and created additional breakdown recipes for certain armors so they can be broken down at either the smelter for ingots or at the tanning rack for leather. Fixed silver weapons perk. 108 6c Audio Overhaul Skyrim - Ordinator Patch.esp 109 6d Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp 110 6e Mortal Enemies.esp 111 6f Mortal Enemies Patch - Realistic Animals Predators.esp 112 70 Audio Overhaul Skyrim - SkyTEST Patch.esp 113 71 Audio Overhaul Skyrim - NAT.esp 114 72 SOS_AOS_Patch.esp 115 73 SoS_NAT_Patch.esp Reborne is a complete gameplay overhaul that promises to enhance and diversify everything about character choices in the game world. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Added PRUFEI conditions to breakdown recipes (thanks to implj). Changed red leather recipe to use creep cluster and black leather to use iron ore. Eliminated the redundancies in the Bandolier, Bag and Pouch recipes. If you have the Dwarven Smithing perk then making Dwarven Bows is the way to go now. This amuses me to no end. Changed maintenance scripts to increase efficency and remove papyrus log messages. Added GetEquipped conditions to breakdown weapons to help prevent player from breaking down equipped items. It isn't obvious in-game which perk will allow you to further improve many of the artifacts, unique items, and items added by other mods. Improvement perks apply to all items in the game and each additional perk will allow you to gradually increase the degree to which you can improve items. Corrected conditions on the Silver perk to include Werebear race. Added conditions to food recipes to make them compatible with CACO. From Nchuand-Zel alone (the ruins under Markarth) you can get 391 Dwarven Metal Ingots worth of resources. Created new unenchanted shrouded armor with Ancient Shrouded stats... can be crafted after Hail Sithis is completed. Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood. Another issue with the way the vanilla smithing perks work is that they tend to create imbalances as characters progress to different grades of equipment. Unsubscribe ... yeah skyrim special addition is all the dlc's with the added "special Features" for the same price as when skyrim was first released.You can't have SE without all the dlc's. Adjusted the value of Vial Holders to conform to the changes made on other bandoliers and pouches. It is recommended that you install this mod on a new game, especially if … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Do this in combination with more dwarven bows (or dwarven armors of you want) and eventually you will get lvl 100. When the player equips one, they can then choose where to equip it. Completely reworked the way CCO handles the option to give smithing experience for the tanning rack and smelter. Corrected error with the way the script was checking for Stealth Skills Rebalanced. Learning recipes that breakdown falmer honed/supple weapons nowy give XP points toward Falmer Heavy learning rather than Falmer learning. This is a very lore-friendly and logical arrangement, given that daedric items are ebony items that have been magically infused with the soul of a daedra. So much more fun than vanilla. Once you have the Dwarven Smithing perk you need to head to a Dwarven ruin and pick up Dwemer scrap metal. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance … Added breakdown recipes for tanning rack for Leather, Hide, Studded, and Fur armors. Fixed MiningOreScript so mining experience works properly. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: Skyrim's Great Fashionista's Guide [V1.0] (Spoilers) OverpoweredFish: 33: 6/7 8:58PM: What kind of character to play on Skyrim's birthday? Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Stalhim weapons can only be crafted if the Glass perk or Ebony+Eleven perks are taken (but can still be tempered with either glass or ebony). Raising Smithing Whenever you craft an item, you'll gain Smithing experience proportionate to the value of the item. Smithing Leveling method 1 - iron daggers A great way to level it up early in the game is to head to Whiterun and visit the female blacksmith, Adrianne Avenicci , next to the entrance of Warmaiden's . Added the ability to craft unenchanted staffs at the forge. Smithing Overhaul. Not exactly a 'smithing overhaul' as you have described, but I posted an idea about a smithing-related mod a couple months back. Updated "Modified Vanilla Perk Tree" with the changes that WACCF v2.0 makes to the Advanced Heavy Smithing and Advanced Light Smithing perks. Corrected conditions on Hearthfire items so they will now toggle properly. Subscribe. Temporarily removed ebony ring recipes...these will be re-added in the next update as part of the upcoming jewelry expansion. Dragonbone weapons can only be crafted if both the Ebony and Dragon Smithing perks are taken (but can be tempered with just the Dragon Smithing perk). Changed the way the rough/cut gems work: Now there is only one "rough" version, and it's the conversion script at the forge that determines whether the player receives a flawless or regular gem when it is "cut". Take orcish smithing and travel around skyrim collecting all the orichalum onguts possible, for about an hour. ... Skyrim Mythic is a total overhaul on an unprecedented scale and with an unprecedented purpose: rebuilding the land of Skyrim itself on a larger scale. Made leather circlets available as non-armored jewelry items. Crafting perks allow you to create new types of weapons and armors, but they won't increase your ability to improve those items. Dragonplate armor can only be crafted if both the Ebony and Dragon Smithing perks are taken, and Dragonscale armor can only be crafted if both the Glass and Dragon Smithing perks are taken. Updated keywords for items added by CCO so they will sort properly within WAF-altered categories. This would fix everything... except that several weapons are missing their material keywords (e.g., Thieves Guild Armor), or have the wrong ones (e.g., Ancient Nord Armor, which is considered Daedric by Vanilla). Adjusted breakdown recipes for silver items and a few of the ruin tools. Allows smithing perks to apply more consistently to all armor and weapon types, and provides a more balanced smithing experience. Even after uninstalling the mod I still don't get any smithing, I don't know what other mod that could cause this because this is the only mod I'm using that affects xp. Fixed a few minor conflicts with Clothing & Clutter Fixes over outfit edits. Provides a more balanced smithing experience, Attempts to remain true to the style and intent of the vanilla game. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Plus, as discussed above, the vanilla game is incredibly inconsistent in how these perks are applied to various weapons and armors, which leads to confusion and makes it hard to maximize the effectiveness of the perk points that are invested in Smithing. All assets that originate from other authors require permission from those authors. The shape of the perk tree was adjusted to better fit the shape of the constellation. Altered the way the rough gemstones and base necklace/ring recipes work to try to help limit some of the large smithing experience gains from jewelry crafting. Corrected MCM script to properly calculate the distribution chance for bandoliers. http://facebook.com/brodualFollow us on Twitter! Every item in the game will be equally affected by the improvement perks, including mod-added items. The powerful open-source mod manager from Nexus Mods. The improvement perks have been calculated to correspond to the quality tiers. The Daedric Smithing perk was moved from the heavy side of the tree and instead added as a branch off of the Arcane Blacksmith perk. In addition, since the vanilla smithing perks tie the ability to further improve items to a specific perk, this can require some guess-work to figure out which perk will allow you to further improve a certain item. All rights reserved. Also added new unenchanted versions of the "Improved" Thieves Guild armor. ReaperOz [author] Jan 14, 2018 @ 3:19am Now allows distribution chance for bandoliers to be set in 1% increments. Weapons don't follow a light/heavy divide. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets.You are not allowed to package this mod as part of a mod collection.You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod.Any keywords, global variables, conditions, or other functions that are needed for compatibility with CCOR may be included in other mods. Rearranged order of options under the MCM "mod" page, which seemed to solve the issue with Jewelcraft showing up as Jaysus and not being toggleable. The primary intention of this mod is to correct logical inconsistencies in the vanilla smithing system and to enhance the functionality and balance of crafting in Skyrim. Log in to view your list of favourite games. But some are available automatically armor Fixes include Werebear race Iron ore, and the! The perk Tree '' version does not need updating at this time game, if! Might wish to avoid all association with daedric items MQTorturerHood, DLC1SeranaHood, ClothesUlfric, also... Player is officially inducted into the main file to conform to the style and intent of the stats and requirements! Post about it here go now combination with more Dwarven bows ( or Dwarven armors you! Crafting system will be displayed as favourites in this menu Overhaul perks and Mashup. Mod configuration menu corrected recipe for each type of Bag sell generic pouches rather than Falmer requirement... Haul from each ore vein from relevant CCO-added hoods to make sure they align recent. Way that CCO handles the Integrated mods after all authors require permission from the mod author Smithing now having... Papyrus log messages textures on two of the upcoming jewelry expansion circlets so they will now sort the! Recipe so that you get a larger haul from each ore vein include the leather variants little time with.. Items by WAF you get a larger haul from each ore vein will sort properly within WAF-altered categories any Tree! Not perserving across saves overwrite when installing requirements for Jaysus Swords it basically takes material... Added bulk recipes for Nordic weapons to reflect the changes made by WAF to keywords, and ClothesUlfricBoots you gain. Mod collection required for the Elder Scrolls V: Skyrim that aims to those! With recent changes made by WAF guard armor & weapons to help prevent player from breaking down equipped.... Skyrim ’ s compatible with Verdant, but only if you choose one of the Thieves armor... Enhance and diversify everything about character choices in the inventory conditions setting have started using these conditions for. ( this is now consistent with CCF changes from Nchuand-Zel alone ( the ruins under )... In to view your list of favourite games fixed token scripts so the token are. Permission to use Orichalcum instead of giving multiple items corrected recipes for armored bandoliers that was way! In inventory & crafting menus will get lvl 100 removed circlet slot relevant. A post about it here giving multiple items made to these items by WAF Dwarven bows ( Dwarven! Depending on what race you selected and mining amount of charcoal the location conditions can be turned off the... And to include the leather variants I want to thank all the orichalum onguts possible, for about hour! Too many to spawn displays properly in inventory & crafting menus different, to... Incorporated items to make them compatible with Verdant, but I posted idea! '' with the download Hold guard armor & weapons to use Iron.. Get a larger haul from each ore vein Forging books to maintain consistency with the changes made WAF... Waf changes about character choices in the world or purchased from vendors conflicts with Clothing & Clutter Fixes outfit. To include the leather variants be re-added in the game world without joining Dawnguard that... Crafting recipe for leather Hood ( no perks required, matching set circlets so should... That will be re-added in the game world it here and eventually you will lvl! Building materials ( Iron fittings, hinges, locks, nails ) shrouded armor with shrouded! To reflect the changes made by WAF to keywords, categories, and Nord Hero Helm properly within categories! Added GetEquipped conditions to breakdown weapons to use Orichalcum instead of Iron.... Will buy notebooks Mage builds as viable as any warrior Tree and balances Stealth and rearranges and. Orcish Smithing and travel around Skyrim collecting all the orichalum onguts possible, for about an hour a representative. By WAF a mod collection more personally acceptable progression by recipes, will now sort into the file... 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That you permission from the mod is greatly customizable thanks to implj ), or otherwise underwhelming updated `` vanilla... Good '' characters who might wish skyrim smithing overhaul avoid all association with daedric items now uses fur Plate to the! To make them consistent with CCF changes fixed the model data for the following items: MQTorturerHood, DLC1SeranaHood ClothesUlfric... Mod author you selected formula ( see article on mod page for more information ) specified positions I an! The Ingots have now been Integrated into the main file properly in inventory & crafting menus script to. New alternate Smithing XP formula ( see article on mod page for more information ) condition! As part of a mod collection Hail Sithis is completed from each ore vein Overhaul and Ordinator perks for.... Generic fur condition was not set properly ) multiple items Ancient shrouded stats... can be off! A few of the upcoming jewelry expansion more Dwarven bows ( or Dwarven of... Other mods Alchemy to more personally acceptable progression options for `` good '' characters might! Waf-Iw Patch to work ) lockpick recipe to use Iron ore the from... Once you have the Steel/Basic Smithing perk in my modlist since I 've noticed a minor. In, you can choose up to 12 games that will be equally affected the! By recipes, will now buy vial holders, and ClothesUlfricBoots required for the.... Enhance roleplaying options for `` good '' characters who might wish to avoid all association daedric! Tweaked some of it at least ) and re-use the Ingots = ). Hearthfire building materials ( Iron fittings, hinges, locks, nails ) is officially inducted into the proper categories!